And any destoyed FE ship is 1 less ship they field overal unless they Awake. Then there is the one that decreases opponentsnshields by a substantial amount. Jaa kuvia stellaris cloud lightning. ; About Stellaris Wiki; Mobile viewBack when 2. Haha Cloud lightning go Zap : r/Stellaris. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Autocannon + Torpedos usually. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris. They don't exist in my designer. . Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Ah neat, still a bit cumbersome, but still much better than what I was doing. 花1分钟创建用户后就能进行编辑 :) 登录 注册. If your shields and armor can take it, good. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. Go to Stellaris r/Stellaris. 25 / ×2. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. nor for any other slot for that matter. . The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. Language: English&中文. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. There are random debris clouds that spawn in some systems as well. I researched cloud lightning conduits in my latest game. They need to be cheap and numerous, not tough. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. . Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. 0) Number of years since game start is greater than 10 (×2. 1. I like playing with penetration weapons for thematic. but the CL can go through. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. 5k. (Ignores shield and armor 100%, goes straight for hull points). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I like playing with penetration weapons for thematic. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Now, "performance vs fleet capacity used", that may be a different story. Its a galactic storm, it was introduced in 2. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Arc emmiters, and cloud lightning. What jumps out is the very low damage of the CL. Go to Stellaris r/Stellaris • by Morcalvin. CryptoGo to Stellaris r/Stellaris. I researched cloud lightning conduits in my latest game. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Modified Cloud Lightning Conduits technology so that it can be researched. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Archimedes4. . I did so quickly. Say 2 techs increasing the stuns one at a time. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). CryptoStellaris Wiki Active Wikis. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. Unsubscribe Description. Having two titans in this fleet or in one engagement makes you likely to dominate. I like playing with penetration weapons for thematic. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. I researched cloud lightning conduits in my latest game. They are supposed to be L sized weapons but they don't appear as an option for that slot. Click here to jump to that post. Ship Power Stations Mod for Stellaris. so i had a 2. However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. I like playing with penetration weapons for thematic. Roll the right. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Stellaris. . Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. It can be issue when you have 3-6 battleships. They cannot be built in orbit of a celestial body that has an. I always heard that if you put disruptors, you should only put disruptors. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. They don't exist in my designer. In general you want something that penetrates both armor and shields here. They ignore both shields and armor and deal base damage directly to the hull. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. 1. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. . This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. However when I go in the ship designer they are not available as an option. ago. Exploration is one of the first priorities of any spacefaring empire. . #1. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. 100% accuracy. Medium disruptor has range 60 and average damage 6. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. • 1 yr. This is for the backbone, not smaller point-defense vessels etc. Stellaris: Suggestions. Interestingly, I've found another system that looks similar to the VLUUR system. Yes KA is better than cloud lightning. It's a new bug with flagella and cloud lightning. Reply More posts you may like. Open console by pressing ~ and enter “research_technology (technology_id_here)”. 0 unless otherwise noted. They are supposed to be L sized weapons but they don't appear as an option for that slot. . In that case, I just go with Neutron Launchers. I like playing with penetration weapons for thematic. Content is available under Attribution-ShareAlike 3. so i had a 2. nightraven1901. Try to put disrupters on it if you can. 花费:17. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). You’ll also want a few cheap and large corvette only fleets. Favorite. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. View community ranking In the Top 1% of largest communities on Reddit. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. A searchable list of all technology codes from Stellaris. so i had a 2. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. I think they should add a stun ability to cloud lightning. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. I got my fleets wiped early on using cloud lightning without taking down a single ship. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Due to their ships having a lot of shield and armor but not a lot of hull hit points. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. They don't exist in my designer. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Go to Stellaris r/Stellaris. the. 1 I was playing the beta and it didn't work. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. . Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. 1 patch had been applied. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. the. To quickly find a tech in this list press ctrl + f and type in the techs name. They don't exist in my designer. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. . Depends on your other ships and weapons and what type of defense your enemy is using. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. so i had a 2. #2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. nor for any other slot for that matter. So for a somewhat new person like me this sounds fantastic and that I should basically only use. Missiles, and strikecrafts (especcialy in 2. so i had a 2. However when I go in the ship designer they are not available as an option. the. However when I go in the ship designer they are not available as an option. . Haha no. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. 2 Running out of Time. so i had a 2. Cloud Lightning Conduits: tech_space_cloud_weapon_1. 0 unless otherwise noted. Activate LIGHTNING with just one click and. cloud lightning conduits. One recent change that messed me up was in 3. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. Go to Stellaris r/Stellaris. 5K subscribers Join Subscribe 2. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. 1 version, not the 2. . In version 3. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. cloud lightning conduits. - Go to the Stellaris folder. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. y otros países. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. Don’t do cloud lightning though. I researched cloud lightning conduits in my latest game. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Legacy Wikis. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. 1 Beacon in the Depth. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. However when I go in the ship designer they are not available as an option. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. RC_0041 • 4 mo. ago. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. so i had a 2. . Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 3 So very, very brightly. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Unfavorite. 3. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. 2. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). A lot better to skip shields entirely. They don't exist in my designer. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. Can fit into Extra-Large slots; 10. . This page was last edited on 19 May 2016, at 18:07. If they loose that, then the total DPS they deal is significantly lower. the. Cloud Lightning is only good if you're using Arc Emitters as well. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 5 Stellaris Tech Id List – J to P. I'm playing in ironman so no console commands to slap it down. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I wonder if it's related. 对该项目的细节说明请添加至相关页面. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Their ships have no armour. . The Cloud Lightning was a solid contributor to overall DPS of the fleet. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. Depends on the enemy’s defenses. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Is it ever advisable. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. I like playing with penetration weapons for thematic. But, I have no idea for larger ships. 1. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Arc emmiters, and cloud lightning. Crypto© Valve Corporation. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. They are supposed to be L sized weapons but they don't appear as an option for that slot. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. However when I go in the ship designer they are not available as an option. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. Business, Economics, and Finance. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. I believe the feature this post relates to was added in the 2. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. A destroyer with lightning cloud and two s disruptors is a good, solid build. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. 天云闪电的升级版,与原版平衡。. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. I'm 200 hrs in and only now learning this. You're absolutely correct that if you are going to use disruptors, your. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. It can then be stunned up to x times totaly in any specific engagement. No Cloud Lightning in galaxy. Now I only have disruptors. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. r/Stellaris. Cloud Lightning, like all disruptors, are pretty bad on their own. Open menu Open navigation Go to Reddit Home. FIX Cloud lightning. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They don't exist in my designer. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. . They are supposed to be L sized weapons but they don't appear as an option for that slot. . Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. Got this ship "Greased Lightning" from an event in 3. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Reply [deleted]. The 10% tile booster is. Void clouds are not organic. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. The only time this reverses is against the Unbidden. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. EDIT - I stand corrected as noted below. Mining Drone Lasers: tech_mining_drone_weapon_1. but the CL can go through armor and shields. Step 2: Research "Starhold" and "Carrier Operations". 2 alone, and out of all those games, I've gotten Cloud Lightning like . 6, but the bug occurred after the 2. . It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Example: research_technology tech_starbase_3. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Cloud Lightning Conduits. 2 The Lesser Messenger id 9430 - 9480. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Reply More posts you may like. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Pure shield/disruptor corvettes are deadly against the Contingency, for example. 6. I went back to modify a design…天云闪电 Cloud Lightning. the. I researched cloud lightning conduits in my latest game. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. 0 unless otherwise noted. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. However when I go in the ship designer they are not available as an option. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Void Clouds are all shield and hull. nor for any other slot for that matter. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. Cordyceptic drones is amazing but. nor for any other slot for that matter. Check at black holes systems, especially if it has an enemy warning icon on it. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Stellaris. Either way definitely have a titan in your fleet the auras are too valuable. You have the perfect start. CL 12dmg per day 100% accuracy 30% tracking. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. I researched cloud lightning conduits in my latest game. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. . I researched cloud lightning conduits in my latest game. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. 类型:能量. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . If not 3 stuns with the first one activating. Bug Description: As a note, the save file I am playing on was originally created in 2. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. 0 savegame and a brand. If you encounter them in multiplayer, crystal plating is the counter. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. EulersApprentice • 1 yr. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. I researched cloud lightning conduits in my latest game. If not 3 stuns with the first one activating. 413K subscribers in the Stellaris community. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Mega Cannons+Neutron Launchers are more efficient otherwise. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 组件分类:武器组件. I researched cloud lightning conduits in my latest game. They don't exist in my designer. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. ago. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low.